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Nicely done! I noticed it was sold by http://makegameswith.us/ http://makegameswith.us/ -- can you elaborate on why you chose them? I notice that they take 30%
by biot 14y ago
Nicely done! I noticed it was sold by http://makegameswith.us/ http://makegameswith.us/ -- can you elaborate on why you chose them? I notice that they take 30% after Apple takes its 30%, leaving you with just under half of the selling cost as your gross revenue in exchange for help and promotion. How widely have they promoted the game? Your game is also translated into tons of languages; did you need to arrange this yourself, or is that something they helped out with?
- DesaiAshu 14y agoMGWU co-founder here, to clarify we take 20c of 99c (30% of the 70c post Apple) so the developer keeps majority :). The localization on iTunes showed up by accident due to the Appirater library (https://github.com/arashpayan/appirater https://github.com/arashpayan/appirater) being localized, will be fixed in an update
- biot 14y agoRight, that was my understanding. 70% of 99c is ~70c. 70% of 70c is ~49c. 70% of 70% nets the developer 49% of the 99c selling price; just under half.
- jvrossb 14y agoWe'll definitely explain this in a clearer way as we move out of beta. Out of 99c Apple takes 29c and we take 20c leaving the developer with 50c, so slightly over half :)
- connortomas 14y agoThe game looks fantastic, and I'd just like to say: I love the idea of MGWU. Coming out of an iOS game development course (aware that you don't offer traditional "courses", but still) with a polished iOS app seems like a great deal - even better when your profit is tied to the success of the apps themselves. Love it.
- Firecracker 14y agoBoth the founders are alumni from my high school, so that's the connection that started us working together. I was one of their alpha testers, so I got 100%. Even so, I would say that 30% is more than reasonable considering that they provide the art and promotion. It would be easy to get lost in the sea of apps already out there, and their promotion really helped my game get noticed.