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I think that "serious" is not the right word here. But rather, saying "it's like a toy" is not constructive. When someone says "it looks like a toy" that tells
by bigstrat2003 1y ago
I think that "serious" is not the right word here. But rather, saying "it's like a toy" is not constructive. When someone says "it looks like a toy" that tells me nothing about what they don't like about it. Saying "I don't like the rounded corners and wasted space" is something concrete you can have a discussion about, so it's better to use that kind of phrasing.
- bigyabai 1y agoToy design isn't objectively bad. Windows XP has many colorful, misshapen buttons and they're amazing for the vision-impaired, same goes for Apple's Aqua UI. Fischer-Price design language is arguably why the iPhone is so popular, when you deploy it with intent the results can be spectacular. What is the intent of dumbing-down the Mac design language? iOS superfans already have devices to use, the Mac has to compete in the professional segment of the market, not the casual one. The only motivation I can see is to enforce solidarity with VisionOS, which by most accounts seems to be a professional flop too. An ecosystem shouldn't aim for superficial similarity across devices, each experience should enforce their unique strengths/weaknesses in the UI and then network their state to each-other in the background. Apple used to know this.