3 ms·
Feels like there must be some way to use "variability of colour by viewing angle" for tiny clusters of volumes in the object as a way to generate material setti
by blincoln 1y ago
Feels like there must be some way to use "variability of colour by viewing angle" for tiny clusters of volumes in the object as a way to generate material settings when converting the Gaussian splat model to a traditional 3D model.
E.g. if you have a cluster of tiny adjacent volumes that have high variability based on viewing angle, but the difference between each of those volumes is small, handle it as a smooth, reflective surface, like chrome.
- ricardobeat 1y agoYou can’t easily convert a gaussian splat to a polygon based model, the representation through blurry splats is the breakthrough.