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Yeah no animation is a pretty big blocker. The tech can handle video clips tho. I wonder if it's possible to do some kind of blendshape style animation, where
by jayd16 1y ago
Yeah no animation is a pretty big blocker. The tech can handle video clips tho.
I wonder if it's possible to do some kind of blendshape style animation, where you blend between multiple recorded poses.
- kridsdale1 1y agoEarly 3D engines and of course all the 16 bit 2D games had “canned animation”. Half Life was an early example I can think of that used real IK rigging. Unreal 1 did not.
- redox99 1y agoFor half life it would be FK (forward kinematics). IK I assume was introduced in HL2 (but I don't know for a fact)
- account42 1y agoEven HL2 is mostly just normal (FK) animations. IK is just used for limited cases, namely making sure feet touch the ground on sloped surfaces.
- redox99 1y agoYeah that applies to any modern game as well. IK is used for touchups and procedural stuff. Everything else is FK (obviously during authoring IK is used).