3 ms·
My old ray tracer could do arbitrary quadric surfaces, toroids with 2 minor radii, and CSG of all those. Triangles too (no CSG). It was getting kind of fast 20
by phkahler 1y ago
My old ray tracer could do arbitrary quadric surfaces, toroids with 2 minor radii, and CSG of all those. Triangles too (no CSG). It was getting kind of fast 20 years ago - 10fps at 1024x768. Never had good shading though.
I should dig that up and add NURBS and see how it performs today.