3 ms·
There were and always are people who swear to not see the difference with anything above 25hz, 30hz, 60hz, 120hz, HD, Full HD, 2K, 4K. Now it's ray-tracing, rig
by ahoka 1y ago
There were and always are people who swear to not see the difference with anything above 25hz, 30hz, 60hz, 120hz, HD, Full HD, 2K, 4K. Now it's ray-tracing, right.
- noir_lord 1y agoGlad you intimately know how my perception of lighting in games works better than I do - though I'm curious how you do.
- array_key_first 1y agoI can see the difference in all of those. I can even see the difference between 120hz and 240hz, and now I play on 240hz. Ray tracing looks almost indistinguishable from really good rasterized lighting in MOST conditions. In scenes with high amounts of gloss and reflections, it's a little more pronounced. A little. From my perspective, you're getting, like, a 5% improvement in only one specific aspect of graphics in exchange for a 200% cost. It's just not worth it.
- 1gn15 1y agoDoesn't gel with my experience. CP2077 rasterization vs ray tracing vs path tracing is like night and day. Rasterization looks "gamey". Path tracing makes it look pre-rendered. Huge difference.
- array_key_first 1y agoCP2077 purposefully has as many glossy surfaces as humanly possible just for this affect. It somewhat makes sense with the context. Everything is chrome in the future, I guess. As soon as you remove the ridiculous amounts of gloss, the difference is almost imperceptible.
- foldr 1y agoThere’s an important distinction between being able to see the difference and caring about it. I can tell the difference between 30Hz and 60Hz but it makes no difference to my enjoyment of the game. (What can I say - I’m a 90s kid and 30fps was a luxury when I was growing up.) Similarly, I can tell the difference between ray traced reflections and screen space reflections because I know what to look for. But if I’m looking, that can only be because the game itself isn’t very engaging.