3 ms·
Much higher resource demands, which then requires tricks like upscaling to compensate. Also you get uneven competition between GPU vendors because it is not har
by diffeomorphism 1y ago
Much higher resource demands, which then requires tricks like upscaling to compensate. Also you get uneven competition between GPU vendors because it is not hardware ray tracing but Nvidia raytracing in practice.
On a more subjective note, you get less interesting art styles because studio somehow have to cram raytracing as a value proposition in there.