4 ms·
And, mesh shading in particular is basically "what if we just deleted all that vertex specification crap and made you write a compute shader" Note that it's no
by barchar 1y ago
And, mesh shading in particular is basically "what if we just deleted all that vertex specification crap and made you write a compute shader"
Note that it's not always better. The task shaders are quite hardware specific and it makes sense to ship defaults inside the driver.