5 ms·
I'm not sure exactly what you mean, but you can both output line primitives directly from the mesh shader or output mitered/capped extruded lines via triangles.
by mandarax8 1y ago
I'm not sure exactly what you mean, but you can both output line primitives directly from the mesh shader or output mitered/capped extruded lines via triangles.
As far as other platforms, there's VK_EXT_line_rasterization which is a port of opengl line drawing functionality to vulkan.