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Why GL_EXT_mesh_shader and not GL_mesh_shader? And why for ES? I thought ES was for less advanced hardware.
by phkahler 1y ago
Why GL_EXT_mesh_shader and not GL_mesh_shader?
And why for ES? I thought ES was for less advanced hardware.
- OnionBlender 1y agoEXT is a Khronos naming convention. It means it is a generic extension, intended to be implemented across implementations. https://wikis.khronos.org/opengl/OpenGL_Extension#Extension_Types https://wikis.khronos.org/opengl/OpenGL_Extension#Extension_...
- lights0123 1y agoIt's not for ES, but the same group is responsible for changes to both.