3 ms·
I've usually seen compilers handle large constants with MOV/MOVK sequences (encoding 16 bits of data per 32-bit instruction) instead of loading them from memory
by comex 1y ago
I've usually seen compilers handle large constants with MOV/MOVK sequences (encoding 16 bits of data per 32-bit instruction) instead of loading them from memory. Loading from memory was more common on 32-bit ARM.