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>Once I got into the new development workflow it was clear to me this was a huge win: I can develop using vscode with the Deno extension so the server-portion o
by gr4vityWall 1y ago
>Once I got into the new development workflow it was clear to me this was a huge win: I can develop using vscode with the Deno extension so the server-portion of the game runs with a full debugger, and with Vite I have a live-updating view of the game right next to my vscode window. Since the game is stateful on every tick I can live reload portions of the code without restarting my current game. Watching your changes go live as you are playtesting is such a heartwarming feeling could not give up now that I’ve tasted it.
IMO This is the key part of the article. Having live reload available shortened the feedback loop drastically.
It makes an even bigger difference for game development than it does for web stuff, due to longer compile times. I hope it becomes commonplace for more more free game engines.