3 ms·
> I don't understand why WebGPU does not accept pre-compiled shaders. See here for one 'technical pov' from somebody who was involved: https://kvark.github.io
by flohofwoe 1y ago
> I don't understand why WebGPU does not accept pre-compiled shaders.
See here for one 'technical pov' from somebody who was involved:
https://kvark.github.io/spirv/2021/05/01/spirv-horrors.html https://kvark.github.io/spirv/2021/05/01/spirv-horrors.html