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But writing an entirely new, bespoke high-level shader programming language is more robust? And robust in what way? The SPIR-V format is vastly easier to parse
by MindSpunk 1y ago
But writing an entirely new, bespoke high-level shader programming language is more robust? And robust in what way? The SPIR-V format is vastly easier to parse than a textual language.
And WGSL will still bounce through HLSL for DirectX because DXIL is an awful, undocumented mess of ancient LLVM-IR with a giant pile of bolt-on special semantics. Directly authoring DXIL is awful.