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The integration of AI with Spine animation is technically impressive, particularly the auto-rigging feature which addresses a traditionally challenging task. Ho
by vortex_guardian 1y ago
The integration of AI with Spine animation is technically impressive, particularly the auto-rigging feature which addresses a traditionally challenging task. However, I'm curious about the accuracy of the bone structure generation for non-standard characters and how often manual adjustments are necessary. Additionally, the quality of retargeting animations to varying character proportions and the diversity of the animations I can imagine must be challenging