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In addition to the blog post, here are the other things we've published today: Code: https://github.com/facebook/openzl https://github.com/facebook/openzl Doc
by felixhandte 1y ago
In addition to the blog post, here are the other things we've published today:
Code: https://github.com/facebook/openzl https://github.com/facebook/openzl
Documentation: https://openzl.org/ https://openzl.org/
White Paper: https://arxiv.org/abs/2510.03203 https://arxiv.org/abs/2510.03203
- dang 1y agoWe'll put those links in the toptext above.
- unsigner 1y agoCongrats on the release. I was wondering what the zstd team is up to lately. You mentioned something about grid structured data being in the plans - can you give more details? Have you done experiments with compressing BCn GPU texture formats? They have a peculiar branched structure, with multiple sub formats packed tightly in bitfields of 64- or 128-bit blocks; due to the requirement of fixed ratio and random access by the GPU they still leave some potential compression on the table.