3 ms·
> Consolidation around Unity and Unreal has probably been good for everyone, Strongly disagree here. It worked out well for the businesses that can standardize
by jakebasile 1y ago
> Consolidation around Unity and Unreal has probably been good for everyone,
Strongly disagree here. It worked out well for the businesses that can standardize on these engines and not spend resources making custom bespoke engines for sure, but as a gamer I remember the days when each game or company had their own engine which brought their own feel to the game. They could specialize it for exactly the type of game they were making.
In addition, Unreal Engine 5 in particular runs like absolute trash on many PCs (including my very high end machines). Its reliance on frame generation (fake frames) and super resolution (fake pixels) has predictably led to developers ignoring optimization even further - "just turn on DLSS 4x Frame Gen and DLSS Ultra Performance!" - see Randy Pitchford's recent rants on Twitter.