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> Consolidation around Unity and Unreal has probably been good for everyone, yeah. I don't know about that. Unreal 5 games seem to have some real issues with c
by AlexandrB 1y ago
> Consolidation around Unity and Unreal has probably been good for everyone, yeah.
I don't know about that. Unreal 5 games seem to have some real issues with clarity, ghosting, and dithering. There's plenty of analysis on the subject[1], and I'm not sure whether it's Unreal 5 or DLSS/TAA more to blame but I'm already longing for the days of more engine variety.
[1] https://www.youtube.com/watch?v=lJu_DgCHfx4 https://www.youtube.com/watch?v=lJu_DgCHfx4
- 01HNNWZ0MV43FF 1y agoIsn't that an issue with the studio pushing for more detail than the hardware can put out? Surely you could turn off graphical features like TAA without replacing a million lines of engine code. Or you could run the same engine with a custom renderer