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Blender doesn't use the nice boundary representations that you might be familiar with from Fusion 360 or Solidworks. Everything in Blender is "bag of triangles/
by gcr 1y ago
Blender doesn't use the nice boundary representations that you might be familiar with from Fusion 360 or Solidworks. Everything in Blender is "bag of triangles/quads," so it's lower level than what you may be used to. Getting good CAD-like results requires keeping this in mind. There are addons that are starting to address this. SolverSpace has a blender addon, for example.
What do you want to build? If you're not making CAD parts, the story is much different for artistic / game engine / character or environment design. I strongly recommend checking out Blender and noodling around.
If you're intimidated, the only cost is time, which is offset by the pleasure of learning something new. Here's a particularly good starting point: https://www.youtube.com/watch?v=GzHvD9RFrT8 https://www.youtube.com/watch?v=GzHvD9RFrT8