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Do you have actual sales numbers to back that up or is this based on anecdotal evidence, or is it just because you didn't like the games as much :)? Oh I've al
by FredBrach 14y ago
Do you have actual sales numbers to back that up or is this based on anecdotal evidence, or is it just because you didn't like the games as much :)?
Oh I've always liked ID Software and I still do. But anecdotal evidence show that it's been a very long time that they haven't made a trully hugely successful and highly regarded title.
Doom 3 sold 3.5 million, Rage sold 2.31 million, Two of the Quake games are listed on wikipedia's top selling PC games and sold 1.7 and 1 million
Even if these numbers were real, they wouldn't correspond to trully hugely successful and highly regarded title.
For example: Minecraft[1] sold 7 millions of java copies. The Call of Duty series sold more than 50 millions copies. The startcraft series sold more than 10-15 millions copies.
A hit today is 5-10 millions copies per platform.
Compared to the 2 millions of Rage, there is a huge gap.
[1] http://www.minecraft.net/ http://www.minecraft.net/
- Impossible 14y agoYou're comparing them to a handful of the most successful games of all time. Yes id hasn't produced the best selling games of all time, but overall their games have been successful. Even comparing Minecraft's 7 million copies to Quake's 1.7, you need to consider that Quake sold most of those copies at a much higher price point. Mojang (at this point) is also larger than id was up until Doom 3. I'd not arguing that id is still a dominant force in the industry (they aren't), but calling all of their games after Doom commercially unsuccessful is a little extreme. Your definition of a hit being 5-10 million copies per platform means the only hit game is Call of Duty. If an average AAA title sells 5-10 million total it is wildly successful, and 2-3 million is usually still profitable or at least breaking even.