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Its very easy to implement toy multi-armed bandits, and even getting them into production code isn't so bad. Its the reporting, education, and adding features w
by Normal_gaussian 1y ago
Its very easy to implement toy multi-armed bandits, and even getting them into production code isn't so bad. Its the reporting, education, and adding features without breaking everything that gets very hard very quick.
- 3abiton 1y ago> Its the reporting, education, and adding features without breaking everything that gets very hard very quick. What's challenging about that though?
- taormina 1y agoI’ve found this all to be just as straightforward as implementing the MAB in my experience.
- Normal_gaussian 1y agomab's get misinterpreted very easily, particularly because they tend to be useful in places where the non-technical (or low stats knowledge) people are the major stakeholders. Reporting on MAB functionality and output inline with other features without overcomplicating interpretation or leading to easy misinterpretation is an often underestimated task. Then allowing iteration on this without breaking any of the careful presentation or decisions made is a challenge for any MoC process.