3 ms·
Microcontrollers with floating point hardware are very expensive (60¢ and up) compared to microcontrollers without (3¢), and since the 01980s, software floating
by kragen 1y ago
Microcontrollers with floating point hardware are very expensive (60¢ and up) compared to microcontrollers without (3¢), and since the 01980s, software floating point has been plenty fast enough to use in pocket calculators, even on the slowest microcontrollers available.
To be somewhat concrete, on amd64 with valgrind --tool=callgrind my non-BCD decimal fixed-point RPN calculator program https://gitlab.com/kragen/bubbleos/tree/master/yeso/rpncalc.c https://gitlab.com/kragen/bubbleos/tree/master/yeso/rpncalc.... compiled for the console (rpncalc_linux.c) takes 228,141 instructions to process the input "2 3q" from the keyboard, and 229,824 instructions to process the input "2 3/q", an additional 1,683 instructions for the division, mostly to display the result. Division is probably the worst case for regular arithmetic. An additional division operation takes another 1,601 instructions. A subtraction instead takes 1,563.
On an 8-bit processor like a PIC or AVR, you need to run more instructions to do the same work, but it's typically maybe a factor of 8 for data processing and less for things like looping. So we're talking about maybe 10,000 instructions per keystroke, probably less. On a 16MHz 1T microcontroller, that's less than a millisecond.
You might think that if the microcontroller doesn't have space for floating-point circuitry it also doesn't have space for enough memory for software floating point, but that would be wrong. My decimal floating point library is 1204 bytes (≈602 instructions) compiled for AVR, and the calculator UI logic is 2134 bytes (≈1067 instructions). This fits in all but the smallest microcontrollers. Like, it doesn't quite fit in an ATTiny25.