3 ms·
I've learned to embrace the GC. In workstation mode, the latency can be so low that the pauses don't matter. There are also other implementations of GC for C#
by bob1029 1y ago
I've learned to embrace the GC. In workstation mode, the latency can be so low that the pauses don't matter.
There are also other implementations of GC for C# with very interesting properties:
https://docs.unity3d.com/6000.2/Documentation/Manual/performance-incremental-garbage-collection.html#incremental-garbage-collection https://docs.unity3d.com/6000.2/Documentation/Manual/perform...