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I think it's the curvature of the world that's making it run so well on mobile. There's never to much models on-screen to draw.
by Levitating 1y ago
I think it's the curvature of the world that's making it run so well on mobile. There's never to much models on-screen to draw.
- kridsdale1 1y agoDon’t neglect that 2020+ mobile chips are better at graphics than PlayStation 4.
- peanutz454 1y agoEven if it is only true in theory, it is still amazing to know.
- crumby 1y agoI did not know that.
- CaptainOfCoit 1y agoFun quip but doesn't seem to be true in practice (if we're talking strictly smartphones, not tablets). PS4 specs: ~1.84 TFLOPS FP32, 18 GCN CUs @ 800 MHz, 8 GB GDDR5 @ 176 GB/s. I think maybe some released-yesterday phone might get close on spikes/bursts, but not on any sustained loads, like gaming, nor would the beat the PS4 on image quality either.
- hedora 1y agoThe CPU on the iPhone 13 mini (apple’s last phone, in my opinion) wins: https://www.cpu-monkey.com/en/compare_cpu-sony_playstation_5-vs-apple_a15_bionic_4_gpu https://www.cpu-monkey.com/en/compare_cpu-sony_playstation_5... Shader throughput (shader count times base clock) is similar too: https://gadgetversus.com/processor/apple-a15-bionic-vs-amd-liverpool-(ps4)/ https://gadgetversus.com/processor/apple-a15-bionic-vs-amd-l... The iPhone wins on boost shader throughput by a lot, but that’ll throttle. The ps4 has more, slower gpu cores. Not sure how gpu memory bandwidth compares.
- Cloudef 1y agoThe curvature makes the world seem big and gives quite beautiful scenic view when you are on the rooftop of a building in the town.
- TeMPOraL 1y agoIt also gives an eerie, otherworldly feelings when there's only sky ahead, taking more than 2/3 of the screen, and looking more like water flowing vertically. I had few moments when I suddenly felt like I'm inside a bubble, staring at its wall curving upwards. This game is beautiful in every way.