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For that matter, a fun read in the "The map download struggle, part 2 (Technical)" section at https://www.factorio.com/blog/post/fff-176 https://www.factorio.co
by 3form 1y ago
For that matter, a fun read in the "The map download struggle, part 2 (Technical)" section at https://www.factorio.com/blog/post/fff-176 https://www.factorio.com/blog/post/fff-176 (end of the document).
- Analemma_ 1y agoFactorio's dev blog is a great deal of fun. It's on pause at the moment after the release of 2.0, but if you go through the archives there's great stuff in there. A lot of it is about optimizations which only matter once you're building 10,000+ SPM gigafactories, which casual players will never even come close to, but since crazy excess is practically what defines hardcore Factorio players it's cool to see the devs putting in the work to make the experience shine for their most devoted fans.
- rkomorn 1y agoThis is how I find out there's a 2.0 Factorio? What am I doing with my life??
- dinosaurdynasty 1y agoNot only that, there's also a DLC with 4 new planets.
- rkomorn 1y agoWell there goes the rest of the year...
- Maken 1y agoBe careful, some of these new planets can spoil the fun.
- rkomorn 1y agoOh? Tell me more.
- Shish2k 1y agoEach planet has its own gimmick which throws a spanner into standard builds in its own unique way - one planet is essentially a farm where your factory is growing and processing fruits, which will rot and spoil if they aren't processed immediately -- so you need to design a factory which processes small packets at high speed without any buffering.
- gizmo686 1y agoThat's what I asked after downloading it.
- bobmcnamara 1y agoCould be related to UDP checksum offload. 0x0000 is a special value for some NICs meaning please calculate for me. One NIC years ago would set 0xFFFF for bad checksum. At first we thought this was horrifyingly broken. But really you can just fallback to software verification for the handful of legitimate and bad packets that arrive with that checksum.