3 ms·
They don't matter as long as the relative values and the relationships hold. For video games where you're making something arcadey you're often implementing the
by meheleventyone 1y ago
They don't matter as long as the relative values and the relationships hold. For video games where you're making something arcadey you're often implementing the physical behavior in terms of regular old physics but the values used don't have to be real as long as you get the right results. It's just when you're simulating something real it's useful to have units that make intuitive sense and that's often real world units as we've built up a lot of understanding by using them already. In particular with a flight model based on look up tables from real world data it's already in a set of units.