3 ms·
UE is easier to ruin a project with but it's not inherently cursed. The real reason many of these games run like shit is over reliance on real time lighting sy
by bob1029 1y ago
UE is easier to ruin a project with but it's not inherently cursed.
The real reason many of these games run like shit is over reliance on real time lighting systems. RT lights are easy. It's easy to throw a bunch of artists into a box and hope for the best. A complete idiot can make a scene mostly look good without much thinking. Baked lights require a lot of anticipation and planning. It impacts iteration time, etc. The tradeoff being that this is orders of magnitude more performant than RT lights. Imagine watching Toy Story after the offline render vs attempting to do it live. This is literally the same scaling problem.
https://dev.epicgames.com/documentation/en-us/unreal-engine/lightmass-basics-in-unreal-engine https://dev.epicgames.com/documentation/en-us/unreal-engine/...