7 ms·
Or in the case of Borderlands 4 and a plethora of other Unreal Engine 5 titles: they’re optimized for nothing and there aren’t even options to turn off most of
by KronisLV 1y ago
Or in the case of Borderlands 4 and a plethora of other Unreal Engine 5 titles: they’re optimized for nothing and there aren’t even options to turn off most of the expensive graphical effects, despite the engine being able to scale down to mobile devices.
- izacus 1y agoYeah, UE5 games don't even run well on 5090s these days -_-
- KronisLV 1y agoFor anyone doubting this, here's some receipts: https://www.youtube.com/watch?v=EoSoElmw--M https://www.youtube.com/watch?v=EoSoElmw--M This is absolutely unacceptable and if this happens with nearly every big release, then that also speaks badly of the engine itself. Similarly to how languages like C++ are very powerful and can be used to great effect... and people almost inevitably still write code that has memory safety issues. That comparison should make a few ears perk up, my point is that fewer developers should use Unreal Engine 5 if they can't use it well (same as with the languages). Frankly, I place more trust in studios that have their own engines or use literally anything other than UE5, like what happened to KDC:2, a modern game that looks good and runs great across a wide variety of hardware. Or how they fixed Cyberpunk 2077, it took a while to get there but now both the visuals and performance are quite good across the board.
- sleepybrett 1y agoI can't imagine how shit space marine 2 would run if it was built on ue5.