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Discipline? In gamedev? The industry which famously modeled trains as hats and was proud of it?
by atemerev 1y ago
Discipline? In gamedev? The industry which famously modeled trains as hats and was proud of it?
- MountainTheme12 1y agoAnd why is that a problem if it works? What if I told you that games also don't simulate each atom individually?
- atemerev 1y agoAbsolutely not a problem, in fact, I enjoy this. But asking game developers for "discipline" is akin to asking frontend developers for forward compatibility - simply not in their culture.
- pmarreck 1y agoMeanwhile I love the "trains as hats" hack.
- atemerev 1y agoI love it too, but what game developers never have, never will and probably even never should — is discipline