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I wrote a physics-accurate flight sim in rust that takes in to account the curvature of the earth and local gravitational fluctuations, it has two tests, one is
by hadlock 1y ago
I wrote a physics-accurate flight sim in rust that takes in to account the curvature of the earth and local gravitational fluctuations, it has two tests, one is to fly SFO-Sacramento-Seattle about a 5 hour "flight" at 60 frames per second, the longer one is to fly SFO to Tokyo about 22 hours; it has never once crashed or had a memory leak, it has always worked flawlessly. In 7 years of writing rust I've only ever had a handful of crashes, mostly when writing my own 2d software renderers. The only time I touch C or C++ these days is fixing legacy stuff.
- 12_throw_away 1y ago> I wrote a physics-accurate flight sim in rust Off-topic - that sounds amazing, is this commercial or hobby software? Any way I could learn more about it?
- atonse 1y agoYeah seriously, I was also intrigued by it!
- deleted 1y ago[deleted]