7 ms·
Wild performance tricks
- Strilanc 1y agoEvery one of these "performance tricks" is describing how to convince rust's borrow checker that you're allowed to do a thing. It's more like "performance permission slips".
- oleganza 1y agoYou don't have to play this game - you can always write within unsafe { ... } like in plain old C or C++. But people do choose to play this game because it helps them to write code that is also correct, where "correct" has an old-school meaning of "actually doing what it is supposed to do and not doing what it's not supposed to".
- ManlyBread 1y agoThat just makes it seem like there's no point in using this language in the first place.
- maccard 1y agoDont let perfect be the enemy of good. Software is built on abstractions - if all your app code is written without unsafe and you have one low level unsafe block to allow for something, you get the value of rust for all your app logic and you know the actual bug is in the unsafe code
- haileys 1y agoThis is like saying there’s no point having unprivileged users if you’re going to install sudo anyway. The point is to escalate capability only when you need it, and you think carefully about it when you do. This prevents accidental mistakes having catastrophic outcomes everywhere else.
- jstimpfle 1y agoI think sudo is a great example. It's not much more secure than just logging in at root. It doesn't really protect malicious attackers in practice. And it's more of an annoyance than it protects against accidental mistakes in practice.
- haileys 1y agoUnsafe isn’t a security feature per se. I think this is where a lot of the misunderstanding comes from. It’s a speed bump that makes you pause to think, and tells reviewers to look extra closely. It also gives you a clear boundary to reason about: it must be impossible for safe callers to trigger UB in your unsafe code.
- jstimpfle 1y agoThat's my point; I think after a while you instinctly repeat a command with sudo tacked on (see XKCD), and I wonder if I'm any safer from myself like that? I'm doubtful that those boundaries that you mention really work so great. I imagine that in practice you can easily trigger faulty behaviours in unsafe code from within safe code. Practical type systems are barely powerful enough to let you inject a proof of valid-state into the unsafe-call. Making a contract at the safe/unsafe boundary statically enforceable (I'm not doubting people do manage to do it in practice but...) probably requires a mountain of unessential complexity and/or runtime checks and less than optimal algorithms & data structures.
- haileys 1y agoWhat you postulate simply doesn’t match the actual experience of programming Rust
- tialaramex 1y agoYou are of course welcome to imagine whatever you want, but why not just try it for yourself?
- MaulingMonkey 1y ago
- pjmlp 1y agoBecause only lines marked with unsafe are suspicious, instead of every line of code. Also the community culture matters, even though static analysis exists for C since 1979, it is still something we need to force feed many developers on C and C++ world.
- Ar-Curunir 1y agoThis is an issue that you would face in any language with strong typing. It only rears its head in Rust because Rust tries to give you both low-level control and strong types. For example, in something like Go (which has a weaker type system than Rust), you wouldn't think twice about, paying for the re-allocation in buffer-reuse example. Of course, in something like C or C++ you could do these things via simple pointer casts, but then you run the risk of violating some undefined behaviour.
- jstimpfle 1y agoIn C I wouldn't use such a fluffy high-level approach in the first place. I wouldn't use contiguous unbounded vec-slices. And no, I wouldn't attempt trickery with overwriting input buffers. That's a bad inflexible approach that will bite at the next refactor. Instead, I would first make sure there's a way to cheaply allocate fixed size buffers (like 4 K buffers or whatever) and stream into those. Memory should be used in a allocate/write-once/release fashion whenever possible. This approach leads to straightforward, efficient architecture and bug-free code. It's also much better for concurrency/parallelism.
- kibwen 1y ago> In C I wouldn't use such a fluffy high-level approach in the first place. Sure, though that's because C has abstraction like Mars has a breathable atmosphere. > This approach leads to straightforward, efficient architecture and bug-free code. It's also much better for concurrency/parallelism. This claim is wild considering that Rust code is more bug-free than C code while being just as efficient, while keeping in mind that Rust makes parallelism so much easier than C that it's stops being funny and starts being tragic.
- jstimpfle 1y agoI'm not even sure what it means for a language to "have" abstractions. Abstractions are created by competent software engineers, according to the requirements. A language can have features that make creating certain kinds of abstractions easier -- for example type-abstractions. I've stopped thinking that type abstractions are all that important. Somehow creating those always leads to decision paralysis and scope creep, and using those always leads to layers of bloat and less than straightforward programs.
- jstimpfle 1y agoYup -- yet another article only solving language level problems instead of teaching something about real constraints (i.e. hardware performance characteristics). Booooring. This kind of article is why I still haven't mustered the energy to get up to date with Rust. I'm still writing C (or C-in-C++) and having fun, most of the time feeling like I'm solving actual technical problems.
- Ar-Curunir 1y agoThis was an article distilled from a talk at a Rust developers conference. Onbviously it’s going to make most sense to rust devs, and will seem unnecessary to non-Rust devs.
- the-smug-one 1y agoThe rayon thing is neat.
- kibwen 1y ago...Except that Rust is thread-safe, so expressing your algorithm in terms that the borrow checker accepts makes safe parallelism possible, as shown in the example using Rayon to trivially parallelize an operation. This is the whole point of Rust, and to say that C and C++ fail at thread-safety would be the understatement of the century.
- jstimpfle 1y agoMemory safe doesn't imply memory efficient and reasonable. Wrapping everything in Arc is the opposite of simple & easy.
- jadbox 1y agoWhen I read articles like this, I just relish how much Go, Zig, and Bun make my life to much easier in terms of solving performance issues with reasonable trade-offs.
- pjmlp 1y agoIt is more of a culture thing, most compiled languages have been fast enough for quite some time. People using systems languages more often than not go down the rabbit hole of performance tuning, many times without a profiler, because still isn't the amount of ms that is supposed to be. In reality unless one is writing an OS component, rendering engine, some kind of real time constrained code, or server code for "Webscale", the performance is more than enough for 99% of the use cases, in any modern compiler.
- Cheetahlee01 1y agoJust want to know some hacking tricks
- vlovich123 1y ago> Now that we have a Vec with no non-static lifetimes, we can safely move it to another thread. I liked most of the tricks but this one seems pointless. This is no different than transmute as accessing the borrower requires an assume_init which I believe is technically UB when called on an uninit. Unless the point is that you’re going to be working with Owned but want to just transmute the Vec safely. Overall I like the into_iter/collect trick to avoid unsafe. It was also most of the article, just various ways to apply this trick in different scenarios. Very neat!
- ComputerGuru 1y agoYou misunderstood the purpose of that trick. The vector is not going to be accessed again, the idea is to move it to another thread so it can be dropped in parallel (never accessed).
- quotemstr 1y ago> Even if it were stable, it only works with slices of primitive types, so we’d have to lose our newtypes (SymbolId etc). That's weird. I'd expect it to work with _any_ type, primitive or not, newtype or not, with a sufficiently simple memory layout, the rough equivalent of what C++ calls a "standard-layout type" or (formerly) a "POD". I don't like magical stdlibs and I don't like user types being less powerful than built-in ones. Clever workaround doing a no-op transformation of the whole vector though! Very nearly zero-cost. > It would be possible to ensure that the proper Vec was restored for use-cases where that was important, however it would add extra complexity and might be enough to convince me that it’d be better to just use transmute. Great example of Rust being built such that you have to deal with error returns and think about C++-style exception safety. > The optimisation in the Rust standard library that allows reuse of the heap allocation will only actually work if the size and alignment of T and U are the same Shouldn't it work when T and U are the same size and T has stricter alignment requirements than U but not exactly the same alignment? In this situation, any U would be properly aligned because T is even more aligned.
- aw1621107 1y ago> I'd expect it to work with _any_ type, primitive or not, newtype or not, with a sufficiently simple memory layout, the rough equivalent of what C++ calls a "standard-layout type" or (formerly) a "POD". This might be related in part to the fact that Rust chose to create specific AtomicU8/AtomicU16/etc. types instead of going for Atomic<T> like in C++. The reasoning for forgoing the latter is [0]: > However the consensus was that having unsupported atomic types either fail at monomorphization time or fall back to lock-based implementations was undesirable. That doesn't mean that one couldn't hypothetically try to write from_mut_slice<T> where T is a transparent newtype over one of the supported atomics, but I'm not sure whether that function signature is expressible at the moment. Maybe if/when safe transmutes land, since from_mut_slice is basically just doing a transmute? > Shouldn't it work when T and U are the same size and T has stricter alignment requirements than U but not exactly the same alignment? In this situation, any U would be properly aligned because T is even more aligned. I think this optimization does what you say? A quick skim of the source code [1] seems to show that the alignments don't have to exactly match: //! # Layout constraints //! <snip> //! Alignments of `T` must be the same or larger than `U`. Since alignments are always a power //! of two _larger_ implies _is a multiple of_. And later: const fn in_place_collectible<DEST, SRC>( step_merge: Option<NonZeroUsize>, step_expand: Option<NonZeroUsize>, ) -> bool { if const { SRC::IS_ZST || DEST::IS_ZST || mem::align_of::<SRC>() < mem::align_of::<DEST>() } { return false; } // Other code that deals with non-alignment conditions } [0]: https://github.com/Amanieu/rfcs/blob/more_atomic_types/text/0000-integer_atomics.md https://github.com/Amanieu/rfcs/blob/more_atomic_types/text/... [1]: https://github.com/rust-lang/rust/blob/c58a5da7d48ff3887afe4c618dc04defdee3dab5/library/alloc/src/vec/in_place_collect.rs https://github.com/rust-lang/rust/blob/c58a5da7d48ff3887afe4...
- ComputerGuru 1y agoI don't like relying on (release-only) llvm optimizations for a number of reasons, but primarily a) they break between releases, more often than you'd think, b) they're part of the reason why debug builds of rust software are so much slower (at runtime) than release builds, c) they're much harder to verify (and very opaque). For non-performance-sensitive code, sure, go ahead and rely on the rust compiler to compile away the allocation of a whole new vector of a different type to convert from T to AtomicT, but where the performance matters, for my money I would go with the transmute 100% of the time (assuming the underlying type was decorated with #[transparent], though it would be nice if we could statically assert that). It'll perform better in debug mode, it's obvious what you are doing, it's guaranteed not to break in a minor rustc update, and it'll work with &mut [T] instead of an owned Vec<T> (which is a big one).
- mjmas 1y agoThe particular optimisation for non-copying Vec -> IntoIter -> Vec transform is actually hard coded in the standard library as a special case of collecting an Iterator into a Vec. It doesn't rely on the backend for this. Though this optimisation is treated as an implementation detail [1]. [1]: https://doc.rust-lang.org/stable/std/vec/struct.Vec.html#impl-FromIterator%3CT%3E-for-Vec%3CT%3E https://doc.rust-lang.org/stable/std/vec/struct.Vec.html#imp...
- ComputerGuru 1y agoThanks for pointing that out, TIL!
- 0x1ceb00da 1y ago> It’d be reasonable to think that this will have a runtime cost, however it doesn’t. The reason is that the Rust standard library has a nice optimisation in it that when we consume a Vec and collect the result into a new Vec, in many circumstances, the heap allocation of the original Vec can be reused. This applies in this case. But what even with the heap allocation being reused, we’re still looping over all the elements to transform them right? Because the in-memory representation of an AtomicSymbolId is identical to that of a SymbolId, our loop becomes a no-op and is optimised away. Those optimisations that this code relies on are literally undefined behaviour. The compiler doesn't guarantee it's gonna apply those optimisations. So your code might suddenly become super slow and you'll have to go digging in to see why. Is this undefined behaviour better than just having an unsafe block? I'm not so sure. The unsafe code will be easier to read and you won't need any comments or a blog to explain why we're doing voodoo stuff because the logic of the code will explain its intentions.
- stouset 1y agoYou're misusing the term "undefined behavior". You can certainly say that these kinds of performance optimizations aren't guaranteed.
- deleted 1y ago[deleted]
- steveklabnik 1y ago> Those optimisations that this code relies on are literally undefined behaviour. You cannot get undefined behavior in Rust without an unsafe block. > The compiler doesn't guarantee it's gonna apply those optimisations. This is a different concept than UB. However, for the "heap allocation can be re-used", Rust does talk about this: https://doc.rust-lang.org/stable/std/vec/struct.Vec.html#impl-FromIterator%3CT%3E-for-Vec%3CT%3E https://doc.rust-lang.org/stable/std/vec/struct.Vec.html#imp... It cannot guarantee it for arbitrary iterators, but the map().collect() re-use is well known, and the machinery is there to do this, so while other implementations may not, rustc always will. Basically, it is implementation-defined behavior. (If it were C/C++ it would be 'unspecified behavior' because rustc does not document exactly when it does this, but this is a very fine nitpick and not language Rust currently uses, though I'd argue it should.) > So your code might suddenly become super slow and you'll have to go digging in to see why. That's why wild has performance tests, to ensure that if a change breaks rustc's ability to optimize, it'll be noticed, and therefore fixed.
- ashvardanian 1y agoI’d strongly caution against many of those “performance tricks.” Spawning an asynchronous task on a separate thread, often with a heap-allocated handle, solely to deallocate a local object is a dubious pattern — especially given how typical allocators behave under the hood. I frequently encounter use-cases akin to the “Sharded Vec Writer” idea, and I agree it can be valuable. But if performance is a genuine requirement, the implementation needs to be very different. I once attempted to build a general-purpose trait for performing parallel in-place updates of a Vec<T>, and found it extremely difficult to express cleanly in Rust without degenerating into unsafe or brittle abstractions.
- sweetjuly 1y ago> especially given how typical allocators behave under the hood. To say more about it: nearly any modern high performance allocator will maintain a local (private) cache of freed chunks. This is useful, for example, if you're allocating and deallocating about the same amount of memory/chunk size over and over again since it means you can avoid entering the global part of the allocator (which generally requires locking, etc.). If you make an allocation while the cache is empty, you have to go to the global allocator to refill your cache (usually with several chunks). Similarly, if you free and find your local cache is full, you will need to return some memory to the global allocator (usually you drain several chunks from your cache at once so that you don't hit this condition constantly). If you are almost always allocating on one thread and deallocating on another, you end up increasing contention in the allocator as you will (likely) end up filling/draining from the global allocator far more often than if you kept in on just one CPU. Depending on your specific application, maybe this performance loss is inconsequential compared to the value of not having to actually call free on some critical path, but it's a choice you should think carefully about and profile for.
- malkia 1y agoSome allocators may even "hold" on to the freed (from another thread) memory, until the original thread deletes it (which is not the case here), or that thread dies, and then they go on "gc"-ing it.
- deleted 1y ago[deleted]
- emtel 1y agoI read this a few weeks ago, and was inspired to do some experiments of my own on compiler explorer, and found the following interesting things: // This compiles down to a memmove() call let my_vec: Vec<_> = my_vec.into_iter().skip(n).collect(); // this results in significantly smaller machine code than `v.retain(f)` v.into_iter().filter(f).collect(); This was all with -C opt-level=2. I only looked at generated code size, didn't have time to benchmark any of these.