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With regard to sticking to rules, it depends on the game. With D&D you're explicitly told to break them as necessary ("Rule Zero"). In Burning Wheel, on the ot
by TillE 14y ago
With regard to sticking to rules, it depends on the game. With D&D you're explicitly told to break them as necessary ("Rule Zero").
In Burning Wheel, on the other hand, the designer intends you to follow the rules precisely as written, and the result is a system where players have much more freedom to do unexpected things and even drive the story themselves. Because there are well-defined, mechanical ways to attempt just about anything you can think of.
Video games don't come close to replicating either of those experiences.