4 ms·
While cheating may not be a problem in a noncompetitive sandbox environment, griefing is. Consider a dumb client that fakes logging in to the game server and se
by parktheredcar 14y ago
While cheating may not be a problem in a noncompetitive sandbox environment, griefing is. Consider a dumb client that fakes logging in to the game server and sends thousands of explosions to a player's screen at once, or drops hundreds of jets or explosive barrels everywhere instantaneously. There is practically no limit to sending these hand crafted packets in comparison to how fast the GPU will be able to render the resulting actions. So now, you have a massive DoS problem on your hands. Ideally nobody will do this, but my point is lots of problems can come up when you trust the client.
- willtheperson 14y ago"drops hundreds of jets or explosive barrels everywhere instantaneously" I don't know about you but this sounds like an awesome feature to me
- lmm 14y agoThe first time, sure. When it's happening every other minute it will just be dull.