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It's not the bugs that "bug" me. It's the time it takes developers to fix them. Example: Mountain Lion's Mail; for some of us, it suddenly takes all the account
by crag 14y ago
It's not the bugs that "bug" me. It's the time it takes developers to fix them. Example: Mountain Lion's Mail; for some of us, it suddenly takes all the accounts off-line. The fix is to restart it. There are HUGE threads in the forums [about this issues and several others], and multiple posts on various sites around the net and STILL no fix.
Another example from Apple: The 2011 MacBook Air wireless connections issues. Also several huge threads in the forums, and multiple posts around the net and nothing.
And Apple isn't the only company. I don't even want to get started on the state of video games today (look at the launch of D3 from Blizzard and what a nightmare that was or SW:TOR - just a couple of recent examples).
I imagine two reasons for that state we are at now: Money - the rush to release (and "worry about fixing bugs later" -this is VERY true in the gaming world); and in Apple's case, they hate to admit anything can possibly be wrong in perfect-town Apple.
- arbitrage 14y agoTo elaborate on your example: Apple's Mail.app has always been vaguely shit. Every major rev of OS-X always introduces a new way in which Mail.app fails. > in Apple's case, they hate to admit anything can possibly be wrong in perfect-town Apple. Bingo. And that's exactly what the article is talking about. Things that a company or programmer has the ability to fix _now_ just don't get done.