5 ms·
>Though they tended to be faster, they didn’t get the correct answer more Being faster than your opponent is often an advantage in multiplayer games, so I don'
by charcircuit 1y ago
>Though they tended to be faster, they didn’t get the correct answer more
Being faster than your opponent is often an advantage in multiplayer games, so I don't think it's fake to ignore the speed of answers for measuring how good a gamer is.
- lll-o-lll 1y agoFaster at mental shape rotation? Seems you play some unique fps games…
- charcircuit 1y agoThe assumption is that it correlates with the speed of other spatial tasks. Being able to predict the future of yourself and other players in how they are moving within the environment is useful for fps games.
- lll-o-lll 1y agoThat’s your assumption, and if it were true there wouldn’t have been top level quake players who used inverted. Yet there are. I don’t think one follows the other.
- charcircuit 1y agoTo me it's more likely that those are outliers of the trend. Pros themselves are outliers, so I think it would be better to look at the average players.
- esseph 1y agoFaster choices doesn't necessarily mean /better/ decision making. You can just do bad things quickly :-)
- charcircuit 1y agoThe right decision executed with bad timing is worse than the right decision executed with good timing. Games are played in real time, this isn't about post game analysis.
- ants_everywhere 1y agothey could just be more impulsive. i.e. less able to inhibit whatever comes to mind
- jt2190 1y agoBeing faster on a lab-administered test doesn’t tell you anything about your game-playing ability. This research was focused on determining why people invert their controls, nothing more. > In short, gamers think they are an inverter or a non-inverter because of how they were first exposed to game controls. Someone who played a lot of flight sims in the 1980s may have unconsciously taught themselves to invert and now they consider that their innate preference; alternatively a gamer who grew up in the 2000s, when non-inverted controls became prevalent may think they are naturally a non-inverter. However, cognitive tests suggest otherwise. It’s much more likely that you invert or don’t invert due to how your brain perceives objects in 3D space.
- card_zero 1y agoIf playing a lot of flight sims in the 1980s changed how their brains perceive objects in 3D space, there's no contradiction.
- jt2190 1y agoThe research didn't study that so we can't draw any conclusions about the effects of playing flight sims in the 80s on human perception of objects in 3D space.