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I like them inverted for ships/vehicles but not for first person cameras, if that makes any sense. Surely I'm not alone? I think the difference here is that I
by airstrike 1y ago
I like them inverted for ships/vehicles but not for first person cameras, if that makes any sense. Surely I'm not alone?
I think the difference here is that I think of the vehicles as being parallel to a horizontal plane whereas people are normally standing up so perpendicular. Hitting "up" means different things across those two scenarios.
- the_af 1y agoSame for me. I need inverted controls for flight/space sims, but use direct controls for FPS games.