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Interestingly every Famicom and Nintendo Entertainment System in the 1980's shipped with modem capability. Hiroshi Yamauchi the CEO thought the Nintendo Network
by pizzathyme 1y ago
Interestingly every Famicom and Nintendo Entertainment System in the 1980's shipped with modem capability. Hiroshi Yamauchi the CEO thought the Nintendo Network could be a big play. It never panned out but it was a proprietary pre-internet dial up system.
I read about this in "Game Over" by David Sheff, but here's another source: https://en.wikipedia.org/wiki/Family_Computer_Network_System https://en.wikipedia.org/wiki/Family_Computer_Network_System
- ndiddy 1y agoThe modem was an external add-on, there wasn't any special support for it built into the consoles. I think one reason why it wasn't a big success was that a lot of its appeal was being able to easily do stock trades and check your brokerage account from home, and the Japanese stock market started its decline in the early 90s. I don't think many people were excited to subscribe to a service whose main purpose was showing them how much money they were losing. Interestingly, the JRA (Japanese horse racing association) continued accepting remote bets from Famicom modem users until 2015. Here's a video of someone placing a bet in 2008: https://www.youtube.com/watch?v=ks0JeyhZsR4 https://www.youtube.com/watch?v=ks0JeyhZsR4
- 6SixTy 1y agoI was skeptical about this claim, as the NES and Famicom are pretty simple at the end of the day, and apparently the NESWiki[1] says that there's a second CPU handling modem capabilies with UART communication to a modem controller. Usually networking gear before VLSI has a second off the shelf CPU on the board. [1] https://www.nesdev.org/wiki/Family_Computer_Network_System https://www.nesdev.org/wiki/Family_Computer_Network_System
- reaperducer 1y agoI was skeptical about this claim If the Atari 2600 could do it, pretty much anything can. IIRC, the 2600 had one service that would do it over a dialup modem, and another that got the data from your local cable TV company.
- RiverCrochet 1y agoDo you mean the Intellivision PlayCable?
- RiverCrochet 1y agoYeah, there's no way the Famicom/NES could do audio modulation/demodulation through phone lines to directly be a modem itself. It doesn't have a real audio input, and doesn't have an audio output separate from what's going to the TV. There is a YouTube video out there of what I believe is a Russian dude copying a Dendy or Famicom cartridge through sound, though. The system is powered up with the copier cart. The copier cart copies its code to the system's 2K of RAM, and runs from there. You then remove the copier cart and insert the game you want to copy. This makes the screen garbled as you are removing the graphics data from reach of the PPU, but the code continues to run as the CPU is not reset. The copier cart will then iterate through each byte of the cart and emit FSK tones through the system's audio out which you can record and then convert to an .nes file with a utility. I suppose it has to know the mapper involved and such. But there's no way for the NES to shove that modulation through a separate audio out (and definitely no real audio input). Now the Famicom/NES does have a few GPIO-like lines through the expansion connector, so bit-banging a UART I guess would be possible (if appropriate converters for the voltage are present), but it couldn't be very fast as the CPU has to service the PPU every frame with OAM DMA writes if sprites are enabled. The Commodore 64 RS-232 built-in capability was driven entirely with software and it didn't go faster than 2400 baud.