4 ms·
In games I worked on I use time to pan textures for animated FX. After a few hours precision errors accumulate and the texture become stretched and noisy, but
by qiine 1y ago
In games I worked on I use time to pan textures for animated FX.
After a few hours precision errors accumulate and the texture become stretched and noisy, but since explosions are generally short-lived its never a problem.
Yet this keep bothering me..