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The part about needing better development support, debugging tools and such, for mobile browsers seems valid. I'm not familiar enough with that to really say, b
by clebio 14y ago
The part about needing better development support, debugging tools and such, for mobile browsers seems valid. I'm not familiar enough with that to really say, but I've felt similar things from my limited use of Chrome developer tools (in comparison to native linux options, or OS X's Instruments, etc.).
Having worked in telecom engineering for the past several years, I do think the network constraints are real. There are already several comments on this thread regarding limited resources, though more around the mobile device capabilities compared to desktops.
From a network perspective, for the mobile carriers, though, high-bandwidth streaming content and chatty apps are a big deal. The 'data explosion' (that we're just approaching the initial inflection point now) is essentially why most carriers are metered plans. Users want lots of content and the options for high-def streaming are only going to grow. Chatty, social, location-based services (aka SoLoMo) cause a lot of connections (since cellular radios kill battery, connections are torn down quickly).
The resource constraints now aren't the same as they were in the days of campus mainframes, or even the now waning days of fat-client PC desktops and laptops. But low-powered mobiles, running thin client apps over mobile networks, clearly have several constrained dimensions. Some of those won't change quickly. And there's some data to show that the slice of users whose _only_ internet access is over their mobile device is growing.