3 ms·
In addition to the ongoing appetite for new stuff, I guess in terms of games one could add that these audiences are more likely to be younger, less willing or a
by thirdsun 14y ago
In addition to the ongoing appetite for new stuff, I guess in terms of games one could add that these audiences are more likely to be younger, less willing or able to spend and generally a little less caring about bills a developer has to pay. At least in contrast to apps, which might be connected to professional interests and needs - games are very likely to be a matter of fun, which may make it easier to justify piracy in a consumer's mind.
I don't want to generalize and it's certainly not a good idea to put everyone into categories, but in my opinion piracy is heavily tied to psychological characteristics and the personality of users - in addition to a user's financial limits of course.
This comment touches an aspect that is hard to sum up in a few sentences as it doesn't come down to one single reason, but generally speaking I guess Android users are more likely to engage in piracy.