4 ms·
While this is true, the threshold to jailbreaking has been kept quite low by the iPhone Dev Team (and youtube), and well-organized sites like AppTrackr can get
by spartango 14y ago
While this is true, the threshold to jailbreaking has been kept quite low by the iPhone Dev Team (and youtube), and well-organized sites like AppTrackr can get users into the habit of stealing rather than buying.
There's an interesting subtext here about demographics:
As mentioned above, it would seem that games are more vulnerable to piracy due to the broad audience (lowest common denominator) and lack of "necessity" (games may appear trivial and thus not worth paying for to some). Productivity-linked apps such as Instapaper, Omnifocus, and Day One seem to grab paying users with less difficulty.
Additionally, there's been some commentary around Android vs. iOS users being willing to pay for apps. The argument is that Apple was rather successful in targeting an audience who tend to be more willing to pay for applications. As a contrast, it's argued that Android users tend to prefer free software.