3 ms·
It is stored in the metadata [1], but anything larger than 8 MiB is not guaranteed to be supported. So there has to be an out-of-band agreement between compress
by lifthrasiir 1y ago
It is stored in the metadata [1], but anything larger than 8 MiB is not guaranteed to be supported. So there has to be an out-of-band agreement between compressor and decompressor.
[1] https://datatracker.ietf.org/doc/html/rfc8878#name-window-descriptor https://datatracker.ietf.org/doc/html/rfc8878#name-window-de...
- pbronez 1y agoSeems useful for games marketplaces like Steam and Xbox. You control the CDN and client, so you can use tricky but effective compression settings all day long.
- chronogram 1y agoFor internal use like that you can also use the library feature. The downside of using long=31 is increased memory usage, which might not be desirable for customer facing applications like Steam.
- mfld 1y agoThanks! So the --long essentially signals the decoder "I am willing to accept the potentially large memory requirements implied by the given window size"