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For the web you can now use Cocos2d-x[1], Godot Engine[2], PixiJS[3], and/or Phaser[4]. [1] https://www.cocos.com/en/cocos2d-x https://www.cocos.com/en/cocos2d
by wslh 1y ago
For the web you can now use Cocos2d-x[1], Godot Engine[2], PixiJS[3], and/or Phaser[4].
[1] https://www.cocos.com/en/cocos2d-x https://www.cocos.com/en/cocos2d-x
[2] https://godotengine.org/ https://godotengine.org/
[3] https://pixijs.com/ https://pixijs.com/
[4] https://phaser.io/ https://phaser.io/
- bob1029 1y agoUnity also has a very good pipeline for building webgl targets. You can virtually ignore the platform concern until the very end, as long as you aren't being ridiculous with real time lighting and texture resolution.