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At this point just bring back Flash... It was so nice and unlocked so much creativity among early web developers. unfortunately Apple contributed to its demise
by behnamoh 1y ago
At this point just bring back Flash...
It was so nice and unlocked so much creativity among early web developers. unfortunately Apple contributed to its demise
- papichulo2023 1y agoWhy we would do that when canvas related apis support gpu acceleration?
- foofoo12 1y agoI did wonder why they didn't just switch out actionscript for js and use plain html/svg/canvas. I'm kind of glad they didn't but I think there would have been money in doing so.
- lpln3452 1y agoFlash did not disappear because of an unfortunate accident. It disappeared because Adobe was unwilling to fix its outdated system and rampant security flaws.
- deleted 1y ago[deleted]
- hedora 1y agoAnyone remember the flash-block plugins to keep browsers from auto rendering malicious flash content?
- lucasverra 1y agoJobs, 2010 https://www.webdesignmuseum.org/web-design-history/steve-jobs-and-his-thoughts-on-flash-2010 https://www.webdesignmuseum.org/web-design-history/steve-job...
- wslh 1y agoFor the web you can now use Cocos2d-x[1], Godot Engine[2], PixiJS[3], and/or Phaser[4]. [1] https://www.cocos.com/en/cocos2d-x https://www.cocos.com/en/cocos2d-x [2] https://godotengine.org/ https://godotengine.org/ [3] https://pixijs.com/ https://pixijs.com/ [4] https://phaser.io/ https://phaser.io/
- bob1029 1y agoUnity also has a very good pipeline for building webgl targets. You can virtually ignore the platform concern until the very end, as long as you aren't being ridiculous with real time lighting and texture resolution.