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UE BPs do have a few abstractions available-- macros, interfaces, classes, data-only. [1] I think the greatest challenge of VPLs is how they don't have an inhe
by Scaevolus 1y ago
UE BPs do have a few abstractions available-- macros, interfaces, classes, data-only. [1]
I think the greatest challenge of VPLs is how they don't have an inherent linear structure, so reading and understanding them for modification requires a nonlinear scan of a node soup. This puts them in the class of tools that struggle to make large programs readable, like Bash or Forth.
https://dev.epicgames.com/documentation/en-us/unreal-engine/types-of-blueprints-in-unreal-engine https://dev.epicgames.com/documentation/en-us/unreal-engine/...