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Hard disagree. OpenGL state management was unfixable if it had to keep compatibility with OpenGL 2. That's why OpenGL 3/4 ended up being such huge messes. The
by cyberax 1y ago
Hard disagree. OpenGL state management was unfixable if it had to keep compatibility with OpenGL 2. That's why OpenGL 3/4 ended up being such huge messes.
The main problem with Vulkan is that Apple decided to go with its own Metal API, completely fracturing the graphics space.