4 ms·
This game could have been made in a number of other no-code/lo-code environments, from Shockwave in 1995 to Unity visual scripting today. LLMs may enable more o
by svantana 1y ago
This game could have been made in a number of other no-code/lo-code environments, from Shockwave in 1995 to Unity visual scripting today. LLMs may enable more open-ended game design than those tools, but this game is not proof of that.