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Drawing Pixels is Hard AKA why HTML5 games probably suck
- D_Guidi 14y agotitle adapted from this tweet, that is also how I found the article. https://twitter.com/_AndrewRussell/status/246500090217377792 https://twitter.com/_AndrewRussell/status/246500090217377792
- 89a 14y ago> I was immediately presented with the challenge of scaling the game screen while maintaining crisp, clean pixels. This sounds like an easy problem to solve – after all Flash did this from day one What the hell? No way did Flash do that from day one. Only since the introduction of frameworks like Flixel has Flash been able to reliably make pixel perfect games. Before then it was a constant fight against subpixels.