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3% of sales means a sub-par experience for those users. Every app developer will say “oh yeah let’s test on the pro and normal sizes. Mini might break but that’
by yunwal 1y ago
3% of sales means a sub-par experience for those users. Every app developer will say “oh yeah let’s test on the pro and normal sizes. Mini might break but that’s ok.”
- rTX5CMRXIfFG 1y agoUX cannot possibly be why Apple axed the mini since they have scalable layout APIs that did work on it. Even video-heavy social media and games worked in it just fine. It’s really just business—they make more sales out of bigger phones, so bigger phones it is.
- amarshall 1y agoAs an iPhone Mini owner, I have not experienced any poor or broken UX in apps, but ofc I am n=1.
- mrheosuper 1y agoMake it n=2.
- rellfy 1y agon=3
- wltr 1y agon++
- ChrisMarshallNY 1y agon=4
- dotdi 1y agon=5
- louismerlin 1y agon=6
- DavidPiper 1y agon=7
- mrexroad 1y ago+=1
- MeetingsBrowser 1y agoI have a mini and I love it. I will not get rid of it until I have to, or can get another mini.
- roughly 1y agoNever had that experience, and I’m willing to risk it going forward, too.
- layer8 1y agoThis is false. The mini logical screen resolution still exists as the Display Zoom resolution of the Pro Max and the Pro. Developers would still need to test for those resolutions even if the mini never existed.
- ChrisMarshallNY 1y agoThe simulator gives you a lot of screen resolution choices, but sometimes, you need to run on-device (like for Bluetooth). I have an old original SE, that I used to use for low-end testing, but it tops out at iOS15. Currently, my Mini13 is my low-end test, but I’ll probably need to get a new phone, sooner or later (“later” works for me).