3 ms·
Fluid & fun movement feels great and a lot of my favorite games have it - Doom, Hades, Ori, Celeste, Apex Legends, The Finals and more. To me it's an ingredient
by zaptheimpaler 1y ago
Fluid & fun movement feels great and a lot of my favorite games have it - Doom, Hades, Ori, Celeste, Apex Legends, The Finals and more. To me it's an ingredient in a great game, not something necessarily unique to Silksong though.
- singhrac 1y agoSurprisingly overlapping set with games I’ve played and enjoyed a lot! Dead Cells was another that has a lot in common.
- rpdillon 1y agoYeah, agreed on all counts. I know it's divisive, but the movement in Doom Eternal was incredible. Double dash creating some amazing levels that would have been unthinkable in Doom 2016.
- vunderba 1y agoI'm a huge fan of pixel perfect platformers. Chalk Cuphead and Super Meat Boy up on the list of games with a very natural connection between player coordination and game mechanics.
- Ferret7446 1y agoI hesitate to call Doom and Apex movement fluid. Well, it is fluid in the sense that it feels like you're on cart with exquisitely greased bearings and futuristic servos. FPS movement is inherently unnatural because no organism moves like that. That's not to say they don't control well, but they don't control naturally. Third person games can actually flow naturally, because you can animate things like turning around, changing direction, momentum, etc. FPS characters have invisible crab legs.
- kodisha 1y agoFunny, because the most fluid movement I have ever seen and experienced comes from a (25yo) FPS game: https://www.youtube.com/watch?v=vvAbbye-oCY https://www.youtube.com/watch?v=vvAbbye-oCY
- zaptheimpaler 1y agoOh man I forgot to mention Quake, but yeah rocket jumping on Quake was maybe my first experience with awesome movement and I spent a lot of time perfecting rocket jumping in Q3DM6. Quake might have even been the first 3D game or atleast FPS ever to have that kind of fast & skillful movement?
- ehnto 1y agoFluid and natural are pretty different concepts, perhaps "intuitive" better maps to what you mean? Humans aren't that fluid, certainly wouldn't be when it comes to vaulting, jumping etc. Playing a game with realistic FPS movement like milsims is a totally different experience. When it comes to fun and intuitive movement, I would say realism should go straight out the door. I want to feel like a cheetah chasing a goat across a cliffs edge in games. Personal preference but I feel like objectively more fun.
- socalgal2 1y ago> FPS movement is inherently unnatural because no organism moves like that. That seems like a strange comment in a thread about a 2d platformer. Nothing moves like a 2d platformer character either. So both don't move "naturally" and both feel good to many people?
- wredcoll 1y agoTell me more about how a game where I'm playing as some kind of demigod space marine who is fighting literal demons in literal hell has "unnatural movement". What, pray tell, is the doom slayers natural movement supposed to be? And how are we supposed to tell from behind our keyboard and mouse? Bah. Doom2016 has some of the absolute best (meaning fun) movement in the business and it is the absolute definition of fluid.
- marsten 1y agoYes but the thing is, most people don't actually want realistic movement. They want to be Neo in The Matrix, not some average schlub that gets easily winded and jumps six inches high. Lex Fridman's interview with Todd Howard goes into this in depth.
- zaptheimpaler 1y agoNever let realism get in the way of fun, to paraphrase GabeN :) The whole Earth gets taken over by demons from hell isn't super realistic either, that's not why I play it.
- troupo 1y agoThat's why I struggled with Ori and the Will of the Wisps. They subtly broke the movement and some hitboxes, and I could never get the proper hang of it. Blind Forest though? Chef's kiss
- M4v3R 1y agoI see a mention of Celeste, I give an upvote. What a great game, and a perfect showcase of what the OP writes about too. The movement is Celeste is so fluid and expressive, which is super important because the game is crazy hard so the movement has to feel great, otherwise the game would be annoying to play.
- BalinKing 1y agoTitanfall was one of my favorite games ever, largely because of the movement. (I even hated using the eponymous Titans, because they take away your ability to run on walls!)
- whalesalad 1y agoTitanfall 1 and 2 are some of my favorite games of all time. I'm still chasing that high. It's a shame that Respawn went all-in on Apex.